Kjell Yngve Petersen received his Ph.D at CAiiA – Center for Advanced Inquiry in Integrative Arts, Planetary Collegium, University of Plymouth, UK, 2009. He is trained as actor and theatre director, and has produced theatre, opera, performance art, installations arts and media arts since the early 1980’s. Research interests include in the composition and design of intermedial performances and participatory installations, with special interest in real-time generative situations and mixed online/offline environments in which the audience takes part in performing the artwork. The research has specific focus on the development of new compositional model that integrate telemedia technology, and utilises emergent and performance-based methods to explore new performance forms and expressions. The research engages with telepresence and tele-ecologies, and involves design of dynamic adaptive architectural light, and acoustic and visual interface ecologies.
Halfdan is an interaction designer working with larg scale interactive installations, and has a history of designing and producing interactive installations for both artistic, academic, and commercial purposes. He also teaches hands-on digital design practices in technical materials (programming, electronics, software, manufacturing) for making interactive designs. He is also Co-founder of UNMAKE interactive design studio, and member of ILLUTRON interactive art collective.
Ph. D. FellowEmail
Cameline Bolbroe is a Ph.D. Fellow at the IT University of Copenhagen where she conducts explorative research in adaptive architecture. Her research explores the potentials of architectural design that support adaptivity in relation to human experience and design process artefacts. Of particular interest is the development of design methods and design thinking of experential qualities in architectural design that shows the capability to modify to change in the environment and incorporate new parameters from the environment. Also her research involves the making of of full scale prototypes orchestrated as design development tools and/or adaptive experential environments that explores these features. Cameline has a proffessional transdiscplinary background within architectural design and computer science as well as she has run her own company for several years in the intersection of art and the architecture.
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Before joining the Adaptive Environments research group at the ITU in 2013, Hugo worked as a senior engineer in Arup’s Advanced Technology + Research group in London where he was part of a specialist team that dealt with the design of movable structures in architecture. He was involved in the design of retractable stadium roofs, great observation wheels, transformable facade systems and dynamic art sculptures. Because kinetic systems require a-typical design tools Hugo develops and adapts computational techniques for dynamic problem solving and design collaboration. Since he joined Arup in 2002 Hugo has worked on various projects including the Public Library in Amsterdam, the European Extremely Large Telescope enclosure design in Chile, the Las Vegas High Roller observation wheel and the Qatar National Museum. Hugo graduated with honours from TU Delft in 2003.
Hugo held lectures and assisted architects and engineering students at various schools and universities and has been part of the organisational team of Smartgeometry in 2010, 2011 and 2012.
At the ITU Hugo is conducting research where the fields of design modelling and physical computing touch: the well established practice of Building Information Modelling requires extensions to reach further into the operational phase of buildings and the built environment at the same time lacks the methods and properties that make their digital counterparts rich in searchable and connected information.