Emilie Marie Andersen, Katrine Møller Bach, Julie Fønslev Bach, Betina Lund Mogensen
The frustration box helps you relieve your anger and frustration by immersing yourself in it and screaming out loud. First step is to open the box and put your head inside. Then you'll experience a annoying red light which will shift to a calm purple light when you scream.
Arduino, NeoPixel NeoMatrix, Sound Sensor, Computer, Wood, Bubble wrap, Plexiglass, Moving Box, Fabric
Niels Christian Dybro Debel, Tali Melchior, Melanie Linemann Djernæs, Søren Egede Pilgård
Explorative design focused on how light can affect intimacy and social interaction in conjunction with a physical object. Via programming the bench could detect the distance between the users and react by modulating the light.
arduino, wood, computer, DMX Light, soft aluminum buttons, wiring, foam, solder, linen
Space Arp, a collision of senses is an audiovisual installation that generates music through movement in an enclosed space, visualising the perceiving body though shadows.
processing, ableton live, white fabric + rope, speakers, led lights
Anne-Lise Jacobsen, Helena Wendt, Mads Lagoni Valbak, Stine Merrild
Dark Matters is an instrument made to encounter and explore the qualities of darkness. The instrument is an art piece that present the experience of total darkness and shades of darkness, sometimes disrupted by small glimpses of light or blinding lights. This emphasizes the experience of the return of darkness.
Molton fabric, Variable temperature LED lights, Vezér software, Truss
Mads Fors, Toke Fritzemeier
Exploring technology through contradicting actions and reactions in order to become aware of and challenge tacit practices.
Processing, Automator, CamTwist, Syphon, Skype, AppleScript, HTML/CSS/JS
Mark Daniel Pedersen, Mikkel Vinther Christensen, Nicholas Krasuski, Emil Malthe Bæhr Christensen, Kasper Månsson
A digital reinterpretation of a mythical creature to keep you company on those long, lonely exam nights. This project explores the manipulation of light in order to simulate the presence of a being. Furthermore, it sets out to investigate the atmosphere of situations where one would encounter supernatural beings.
Arduino, Plexiglass, Wires, LEDs, Solder
Melenie Duckert Schmidt, Tonje Damman, Katja Momberg Michaelsen, Mikkel Vesterager, Susanne Noer
An exploratory digital representation of natural human traces. The pillow will light up after a person has been there, triggered by a pressure sensor. Depending on how long a person is there, the longer and stronger trace they will leave behind for the next person to see.
Arduino, Pressure sensor, Led Light Strip, Cardboard, Aluminium Foil, Pillow
Vlad Gidea, Daniel Kirchner, Xin Yee Sin
How can we find comfort with wearable technologies, while experimenting with different materials and aesthetics to change the user experience? The perception that technology is rigid is challenged using conductive textiles as opposed to plastic and rigid structures. Explorative research in brain computer interfaces and wearable technology.
openBCI Ganglion Board, PolyFlex 3d printing, Conductive textiles
Emil Brogaard, Peter Zander Havgaard, Liam Alex Sonto Poulsen
The Rogue Hand is a robotic replacement of the human hand. The hand was created in order to explore the externalisation of bodily control, and is therefore not controlled by the wearer. Furthermore we sought to investigate the way digital elements affect the experiences and aesthetics of art.
Raspberry Pi 3B, 3D-printed PLA, Flexible filament, Silicone, Fishing line, L298N H-Bridge, Stepper motor, Batteries
Fay-Mary Huish, Kristine Jensen, Olivia Sønderskov, Signe Stenstrup, Sophie Larsen
The Avatar Rug is a conceptual idea inspired by the movie Avatar, using light that is activated by pressure sensors, using foil as the conductive material. The vision of our concept was to implement an organic feeling of serenity into an everyday artefact.
Breadboard, Rug, LEDs, Wires, Resistors, Foil, Cardboard, Foam, External adapter
Peter Pedersen, Louis Rasmussen, Mathias Larsen, Martin Olsen, Thomas Deis-Christensen
The posture-shirt is a project aimed at increasing awareness of people's posture. The posture-shirt achieves this by communicating the wearer's posture to himself and his/her surroundings.
Espriuno, T-Shirt, Computer, Electronics, LEDs
Jakob Uttenthal Israelsen, Rasmus Iven Strømsted, Peter Lang Spedtsberg, Alyssa Kasey Baker, Courtney Ama Rogers
By simply taking a walk in front of this machine, it will be able to tell your gender based on how you look and how you move. The machine will then respond back with lights, based on what it sees. To make the machine we used Machine Learning and a Kinect.
Arduino, LED-strips, Computer, Kinect, Red carpet
Agnete Ilsøe, Mathias Kørner Jeppesen, Mai Hartmann, Mai Agerlin
HUSH is an exploration of your peers dictating your personal behavior. We are used to having the freedom to control our own actions and involvement in a social setting, but what happens when the people around you have the power to shut you off?
arduino, powerbank, fishnet, corset boning, fishing line, stepper motor, glue, glue, glue, felt
Caroline Saabye, Anne-Sofie Belling, Edith Terte, Tilde Aagaard, Camilla Anker
Heartwear is a representation of a heart literally on your sleeves, that leave the beholder drawn and repealed at the same time. It is a result of exploring the multifaceted qualities of different materials. We engrossed ourselves in the qualities that the constellation of fiber optics, LEDs and wearable technology.
lilypad, optical fiber, computer
Josephine Vedel Petersen, Benedikte Munk Randløv
Four Dimension is a sculpture that moves together with the onlooker. In this project we have investigated what one does when one encounters an artwork that is much larger than for any individual to perceive it in its full entity at once, what is the following move?
Arduino, Cardboard, Ping sensor, Potentiometer, Computer
Charlotte Pedersen, David Kiaei-Petersen, Freja Saurbrey, Hannah Lawrence
Light-themed prototype in the course: Digital Experience and Aesthetics. A light-themed design powered by an Arduino with coding. The lights' layout is inspired by star constellations, and the blue colour is inspired by fairytales. It is created to be a friend in the dark.
Arduino, Wood, Computer, LED Lights
Anna Bergstrom, Mette Edslev, Linda Rogberg
The Data Plant is a project where living organisms are used as a data visualization tool. A plant’s growth is manipulated by two opposing light sources. The lights are controlled by human data which is transferred via software and an Arduino. This way, our actions are visualized through the plant.
Arduino, IFTTT app, Processing, Adafruit, bean plant, computer, lights, light proof box, dmx board, wooden grid, camera
Oliver Ungermann Kokholm, Jakob Løfstedt, Magnus Matias Villumsen, Max Madsen
Circle of Life is an exploration of movement in a one-room apartment. Our aim is to challenge the static nature of the modern apartment, and ultimately to create a more dynamic, customizable way of living.
Arduino, Cardboard, Computer, Steppe motor, Two potentiometers
Daniel Brandt-Olsen, Frederikke Grunnet, Lise Kjølbye, Mathias Oest Rose, Stine Bøcker Mørch
BWAVE is a kinetic architectural model that challenges static and undynamic architecture. The basic concept is to empower the speed of the crossers of the bridge by creating a dynamic bridge which in effect will cause the user to always be walking downhill.
arduino, plexiglass, stepper motors, fabric, cardboard, 3D printer
Hanne-Louise Johannesen, Jens U. Jørgensen, Ole Kristensen, Hugo Mulder, Laura Beloff, Kjell Yngve Petersen
The course Creative Digital Practice begins with 3 short practice workshops based on the Intermedia Arduino Kit. The students learn basic electronics and build lighting controls, skecth adaptive architectural elements and prototype haptic interfaces.
sparkfun inventor kits, led rgb lights, arduino, dmx shield, dc motors, motor driver shield
Kjell Yngve Petersen, Hanne-Louise Johannesen, Laura Beloff, Jens U. Jørgensen, Ole Kristensen, Hugo Mulder, Andreas Refsgaard, Nina Rask
The course begins with practice workshops based on the Intermedia Arduino Kit. The students learn basic electronics and build lighting controls, skecth adaptive architectural elements and prototype haptic interfaces.
arduino, dmx shield, dc motors, motor driver shield, lighting
Christina Augustesen, Kjell Yngve Petersen, Ole Kristensen, Karin Søndergaard
This is one of four projects from LED lighting; Interdisciplinary LED Lighting Research. The research project has been a three-year collaboration between The Royal Danish Academy of Fine Arts; Schools of Architecture, Design and Conservation and The IT University of Copenhagen.
Karin Søndergaard, Karina Munkholm Madsen, Kjell Yngve Petersen, Ole Kristensen, Imke Wies van Mil, Jesper Kongshaug, Christina Augustesen, Thyge Währens
In this project we have been interested in identifying the qualitative parameters involved in the integration of dynamic artificial lighting and daylight; the latter being already highly dynamic by nature.
Kjell Yngve Petersen, Jesper Kongshaug, Karin Søndergaard, Jens Overbye, Ole Kristensen, Imke Wies van Mil, Cameline Bolbroe, Karina Munkholm Madsen, Jørn Lambertsen
This project about adaptive lighting is one of four that were conducted as part of the project entitled LED Lighting; Interdisciplinary LED Lighting Research. The research project has been a three-year collaboration between The Royal Danish Academy of Fine Arts; Schools of Architecture, Design and Conservation and The IT University of Copenhagen.
Kjell Yngve Petersen, Ole Kristensen, Jørn Lambertsen
Adaptive lighting control integrates user scenarios, daylight variations and architectural qualities in the design of light and controlsystems. The project develops adaptive lighting technology, lighting design methods and sketching tools.
Anders Schaumann, Andreas Refsgaard, Morten Bang Jørgensen
Start a sentence.. and the rest of the world will finish it. This student project tries to tap into our collective consciousness through Googles Suggest, and lets you take control over the sentences by rearranging them into a poetic form using only your hands.
Processing, Computer, Projector, Canvas, Kinect, Microphone, Bluetooth keyboard, Printer
Dzl (Nikolaj Møbius), Ole Kristensen, Gunhild Borggreen
The ROCA research group from Copenhagen University hosted a workshop to carry out robot building in practice, and to reflect on the process and experience.
arduino, lasercut wood, computer, servos
Mads Høbye, Hanne-Louise Johannesen, Susana Pajares Tosca, Phillip Prager, Ole Kristensen, Kjell Yngve Petersen, Cathrine Siri Zebbelin Gyrn
The course Creative Digital Practice begins with 3 short practice workshops: Processing, Arduino and Kinect. In the Arduino workshop students controlled light by bending, played Smoke on the Water on a cup of water, controlled a DC motor with distance and made chiptunes from light.
sparkfun inventor kits, led rgb lights, arduino, dmx shield, touché shield, dc motors, motor driver shield
Cameline Bolbroe, Ole Kristensen, Kjell Yngve Petersen
Practice-based research in architecture provisioned with software that has the capability to modify to change in the environment and incorporate new parameters. As these new architectural design practices emerge, what are the implications on the built environment and our spatial experiences?
white foam, servos, distance sensors, arduino
Kjell Yngve Petersen, Karin Søndergaard, Ole Kristensen, Karina Madsen, Jesper Kongshaug
Experiential research in luminous rooms. Walls, celing and floor emit diffuse led lighting. The light is controlled and modulated by custom software.
Rig, LED Display Panels, White PVC, Software